export default {
    "编号": "3-29",
    "胜利队伍": (fight_data, win_team_index, fail_team_index) => {
        G.FightSettlementUtils.win_team_settlement_callback(fight_data, win_team_index, fail_team_index, (characters_id, characters) => {
            G.Characters.add_exp(characters_id, 2000000);
            G.Characters.add_plot_point(characters_id, 1);
            characters["剧情"] = { "主线": 3, "编号": 5, "地图": 1116, "进度": 30, "附加": { "物品": "定颜珠" } };
            let first = ["蟹将", "蟹将军", "英雄你好厉害啊，千万不要伤害我家大王……", []];
            let next = [
                characters["模型"], characters["名称"], "既然鲤鱼是你们龙王变的，我保证不伤害她就是。还有我得到了一颗定颜珠，听说是龙王用来保某人的尸身不坏的，特来还回。", [],
                [
                    "蟹将", "蟹将军", "啊，你怎么不早说，快快请进，我们龟丞相正为丢了这宝物着急呢", [],
                    [
                        characters["模型"], characters["名称"], "我是想要说啊，你哪里给我机会……-——-！"
                    ]
                ]
            ];
            ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], next, characters["剧情"]);
        });
    },
}